Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
Issue ID
1090212
Regression
No
Match Content does not reset start trim properly
Match Content does not reset start trim properly, but Reset Duration does.
repro:
-import attached project
-open test scene
-select Cube GO and open Timeline window
(notice that the clip has been trimmed at both the start and end time, then offset to start at time 0)
-RMB-click the "cubeAnim" clip and select Editing>Reset Duration...
result: clip is reset to its original duration (0-60, no trim)
-undo, to return to the trimmed version of the clip
-this time, RMB-click the "cubeAnim" clip and select Match Content...
bug: clip is reset to its original duration (0-60), BUT the start trim was NOT reset causing a hold at the end of the clip. The animation still starts before time 0, and end before the end of the clip.
expected: clip is reset to its original duration (0-60, no trim, no animation offset).
see attached video
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment