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UnityWebRequest with space in its URL throws error 505 "HTTP version spe...
Steps to reproduce:1. Open the project attached2. Play the "Scene" scene3. Observe the Console window Result: first UnityWebRequest ... Read more
[Android] Playing video from URL using videoPlayer crashes android build
Steps to reproduce:1. Open attached project2. Build and run for android scene "videoTest2"-Crash on application start Results: Andro... Read more
FBX animations with rigs made with Maya and imported into Unity shake un...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Observe animating object Expected result: animation ... Read more
[Scaling] Particle velocity and force of world space are ignored in scaling
Repro steps:1. Open a new Unity project and import attached asset package.2. Press Play.3. Observe how world space particles (the re... Read more
Crashes on physx::PxsSolverSetupSolveTask::runInternal when x/y/z motion...
Steps to reproduce:1. Download bugreport_crash.zip and open Assets/SimulationRecorder/BenchmarkRecorder.unity scene2. Press play to ... Read more
Crash at ProfilerProperty::GetFrameTime while pausing/unpausing Play mode
To reproduce: I found these steps most reliable, but other combinations might work too 1. Create a new project2. Enter play mode3. O... Read more
'Failed to enable .NET Framework 3.5' error during Editor installation
During Editor installation I'm getting 'Failed to enable .NET Framework 3.5: Unity might nor run after the install has completed.' e... Read more
Editor crashes with the ShadowTextureRenderer script
Reproduction steps:1. Open the attached project "New Unity Project 9.zip";2. Observe the crash (sometimes it happens when you double... Read more
[VR] [Oculus] Pausing and pressing play afterwards makes Unity crash
Steps to reproduce: 1. Create a new project2. Turn on VR support in player settings and enable 'Oculus'3. Press pause4. Press play A... Read more
VR.InputTracking.disablePositionalTracking takes 1 frame, unlike other t...
How to reproduce:1. Open user provided project2. Build and run on device3. Inspect debug output Expected behaviour: Disabling positi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU