Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.0p4
Issue ID
874515
Regression
No
Crashes on physx::PxsSolverSetupSolveTask::runInternal when x/y/z motion is locked
Steps to reproduce:
1. Download bugreport_crash.zip and open Assets/SimulationRecorder/BenchmarkRecorder.unity scene
2. Press play to enter game mode
3. In 5-15 seconds Editor will crash
Results: Unity crashes when Configurable Joint motion is locked. This is done via script bendJointBase.cs line 82.
Reproduced with: 5.6.0b6, 5.5.1p2, 5.5.0p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
- [Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on a macOS machine
Add comment