Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.0f3
Issue ID
874051
Regression
No
[Scaling] Particle velocity and force of world space are ignored in scaling
Repro steps:
1. Open a new Unity project and import attached asset package.
2. Press Play.
3. Observe how world space particles (the red and yellow ones) don't scale as far as the local space ones (green and blue).
Expected outcome: force and velocity in world space to be affected by scale the way it does in local space.
Notes:
- Not a regression, happens in 5.5 and 5.6 (can't open project in 5.4).
- Scaling the particle system itself or scaling its parent while scaling mode is set to Hierarchy has the same effect.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment