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Importing Standard Assets from Asset Store in Editor throws error in con...
Importing Standard Assets from Asset Store in Editor throws error in console Steps to Reproduce : 1. Create a new project2. Import S... Read more
Focus on sprite shape profiler is lost if transform values are more than...
Steps To reproduce: 1. Create a new project2. Window > Package Manager > Import 2D Sprite Shape3. Project > Create > Spr... Read more
[UWP] Incorrect sample length in audio stream on UWP platform adds click...
Steps to reproduce:1. Download 1043569_repro.zip2. Switch platform to UWP3. Build project for IL2CPP or .NET backend4. Open VS solut... Read more
[OpenGL][PostProcessing] Ambient Occlusion doesn't work from PostProcess...
Reproduction steps: 1. Open "PostProcessingBug-OpenGL.zip" project2. Build Player3. Launch Player Expected Result: Ambient Occlusion... Read more
Script doesn't find the reference to the necessary namespace after reimp...
How to reproduce1. Download user's attached project "PhoenixPointStripdown-ScriptableObjectsBroken.zip"2. After opening the project ... Read more
There's no information to what parent a GameObject belongs to when searc...
Repro steps:1. Open QA attached project "repro_1065273"2. Open scene "0"3. Select "GameObject" in the Hierarchy4. Click the circle n... Read more
[Vulkan][OpenGL]Project without Camera crashes when building a non-devel...
Reproduction steps:1. Open user's submitted project ("toss")2. Open Build Settings3. Make sure that "Development Build" is unselecte... Read more
GetNameOfFocusedControl returns an empty string when using SetNextContro...
Repro steps:1. Open attached project2. Main Menu -> Tools -> Control Test3. Set focus on the field "Bool" and right click it E... Read more
'Referenced script missing' warning occurs when frenquently invoke Resou...
When calling Resources.UnloadUnusedAssets and AssetBundle.LoadAssetAsync a lot in the game, sometimes there is 'Referenced script on... Read more
[UI] The "Value" slider knob in the slider component disappears when Min...
The "Value" slider handle in the slider component disappears when Min value is greater than Max value. Steps to Reproduce:1. Create ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names