Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
2.0.11
Issue ID
1070948
Regression
Yes
[OpenGL][PostProcessing] Ambient Occlusion doesn't work from PostProcessing package with OpenGL
Reproduction steps:
1. Open "PostProcessingBug-OpenGL.zip" project
2. Build Player
3. Launch Player
Expected Result: Ambient Occlusion works
Actual Result: Visual Glitches / Ambient Occlusion doesn't work
Reproduced with: 2018.3.0a9, 2018.2.4f1, 2018.2.0f1, 2018.2.0b7, 2018.2.0a9, 2018.2.0a8, 2018.2.0a7
Did not reproduce on: 2018.2.0a6, 2018.2.0a4, 2018.1.9f1
Note:
Reproduces only on OpenGLCore
Press "Space" to toggle AO
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment