Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
1
Found in
2017.3.0a2
2018.2.2f1
Issue ID
1067621
Regression
Yes
[Vulkan][OpenGL]Project without Camera crashes when building a non-development Build
Reproduction steps:
1. Open user's submitted project ("toss")
2. Open Build Settings
3. Make sure that "Development Build" is unselected
4. Build and Run the project, inspect the crash after the Build has launched(click the screen multiple times if it does not crash)
Expected: Build does not crash after launching
Actual: Build Crashes after launching
Reproduced with Vulkan in: 2017.1.5f1, 2017.2.3p3, 2017.4.10f1, 2018.1.9f2, 2018.2.5f1, 2018.3.0a11
Reproduced with OpenGL/GLES2/GLES3 in: 2017.3.0a2, 2017.4.10f1, 2018.1.9f2, 2018.2.5f1, 2018.3.0a11
Notes:
Build does not crash if built with development option selected
Build does not crash with OpenGL APIs on nVidia and Intel integrated graphics cards
Build does not crash if built on any DirectX version
Fixed in:
2019.2.0a5, 2019.1.0b4, 2018.3.9f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Invalid vertex attribute format" error message does not mention "bytes" when the data size is mismatched
- [Windows] About Unity window displays Editor version in two lines instead of one
- [Linux] "Add Component" menu goes under the screen when the menu extends beyond the display boundries
- High Editor GPU usage when Camera with RenderTexture and VFX Graph are in the scene, with Scene/Game tabs closed
- List in Inspector not resizing when exiting Play mode
Add comment