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Dynamic Mesh building with NavMeshSurfaces with different area types: ar...
Steps to reproduce: 1. Open user attached project 2. Open scene "demoDynamicNavMeshBuilding" 3. Notice that game object "Section1" h... Read more
Crash in mono_class_array_element_size when switching platform from Andr...
Steps to reproduce: 1) Download attached project and open in Unity 2) Switch platform in the Build Settings from Android to PC/Mac/... Read more
[Editor UI] [Sorting Group] Drop down arrow is missing for sorting group...
Drop down arrow to collapse a component is missing from the sorting group component Steps to Repo: 1. Hierarchy > right click > 2D... Read more
[Android] Script debugging causes Android to crash on startup with .NET 4.6
To reproduce this issue: 1. Create an empty project in Unity 2. Build and run for Android, with Script Debugging enabled The playe... Read more
Default banner appears at the origin after build is finished
Steps to reproduce: 1) Download attached project and open in Unity 2) In Build Settings, switch platform to Android 2) Build and ru... Read more
Tile palette tool won't save tile position changes and will revert back
How to reproduce: 1. Open Unity 2. Open 'Tile Palette' window 3. Create two tiles using a sprite(or sprites) 4. Save project 5. Ente... Read more
Errors appear in a Console, when in a Particle System value of Start Lif...
To reproduce: 1. Create a new scene. 2. Create a new Particle System. 3. Type "Infinity" in start lifetime. 4. Stop and Play again ... Read more
[OSX] Mouse move events affect Editor UI performance
1) Open a very large inspector 2) Try to scroll the scrollbar 3) Observe frame rate drops This is due to the way we process mouse m... Read more
UnityWebRequest.Abort is not working on Android
Steps to reproduce: 1. Open user attached project "RequestAbortTest.zip" 2. Build for android 3. Press send 4. Press abort 5. The re... Read more
NavMesh.SamplePosition always returns False with a specified built-in Ar...
Steps to reproduce: 1. Open attached “NavMesh.zip” Unity project 2. Open “Main” scene 3. Enter Play mode 4. Observe Console window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
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- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object