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Votes

0

Found in

2017.2.0f2

Issue ID

973733

Regression

No

Dynamic Mesh building with NavMeshSurfaces with different area types: area types are not taken into account

AI Navigation

-

Steps to reproduce:
1. Open user attached project
2. Open scene "demoDynamicNavMeshBuilding"
3. Notice that game object "Section1" has default area set to "Walkable" while "Section2" is "LessWalkable"
4. Play the scene and go to scene view
5. Notice areas are not taken into account

Expected result: areas should bake their own set area

Reproduced in: 2018.1.0a6, 2017.3.0b11, 2017.2.0p4, 2017.1.2p3, 5.6.4p3

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