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[UIR] UIToolkit gamma to linear conversion lacks precision
When using the UIToolkit runtime in a linear project, the gamma to linear conversion lacks precision. Steps to reproduce: -Open the... Read more
Shader error db grows on each build
Library/ShaderCache.db increases on every build, potentially running out of disk space eventually if the project contains lots of sh... Read more
[MacOS] Screen flickering red and blue when opening a project with Compu...
Reproduction steps: 1. Open the user's attached project and the "SampleScene" 2. Observe the screen Expected result: The editor loo... Read more
[HDRP] Tube light's mode enum can be overridden to either Baked or Mixed...
Steps to reproduce: 1. In the Lighting settings window, make sure that Baked Global Illumination flag is enabled 2. Create a new ar... Read more
[HDRP] Disc light's mode enum shows Realtime and Mixed as selectable lig...
Steps to reproduce: 1. In the Lighting settings window, make sure that Baked Global Illumination flag is enabled 2. Create a new ar... Read more
[HDRP] Warning which is shown when a disc light is used is misleading
Steps to reproduce: 1. In the lighting settings window, make sure to enable Realtime Global Illumination 2. Make sure that Baked Gl... Read more
Console error when adding a Sample Texture operator when a Sampler State...
Repro steps: 1. Create a new ShaderGraph (i.e. blank shadergraph) 2. Add a SamplerState property in blackboard 3. Add a Sample Textu... Read more
[HDRP] ArgumentException error thrown on adding Ray Tracing override to ...
ArgumentException error thrown on adding Ray Tracing override to "LookDev Volume Profile Asset" in HDRP Default Settings Steps to r... Read more
Graph flickers if Set Alive is present in Initialize and particles eithe...
Repro steps: 1. Import the attached VFX and add it to the scene 2. Observe the circle 3. Open the VFX and enable the 'Set Alive' blo... Read more
[HDRP][Hybrid Renderer] Mesh Renderer Sorting Priority is not sorting co...
Steps to reproduce: 1. Open attached project and point to your dots repo path 2. Open Scenes -> 1x_Materials -> 1220_Sorting.unity 3... Read more
All about bugs
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