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PBR Shader Graph fails to compile when the attached Color is set to exposed
Necessary conditions to reproduce: OS language/locale set to a language that uses commas to separate numbers after the decimal point... Read more
[MacOS] Development build on second monitor shows 2 duplicated Developme...
To reproduce:1. Open users attached project "OffscreenErrorConsoleTest.zip"2. Build for Mac OS standalone3. Open the built project o... Read more
[Backend] Prefab format has some compatibility issues and gets corrupted...
1. Open user's attached project "Woodcutting_Axe.zip"2. Download and import user's attached package: "uploadtool_Woodcutting_Axe.uni... Read more
Uanble to build when PiXYZ Unity Plugin is added because of "mscorlib" m...
How to reproduce:1. Open user attached project2. Build it (Files > Build Settings > Build & Run)3. Observe Console Expecte... Read more
Canvas disappears on the second Display when using Lightweight SRP, Scre...
How to reproduce:1. Open user attached project2. Add LightweightAsset (Edit > ProjectSettings > Graphics)3. Build it (File >... Read more
[Mecanim] Clips in layers with Additive Blending do not get added as add...
Steps to reproduce:1. Open user-submitted project2. Load Scene Scenes/SampleScene3. Select Snuffelfant Game Object4. Slide the mood ... Read more
[macOS] Editor crash after pressing Enter to save tag or component
Editor crash after saving a new tag (by pressing Enter) in the Tags and Layers window Mac only Repro steps:1) New or existing projec... Read more
Cannot attach custom Playable Asset to the track in Timeline when using ...
How to reproduce:1. Download and open attached "PlayableAsset" project2. Open Timeline window and select "Timeline.playable" playabl... Read more
[iOS] App crashes at lettergameoptimized`::WillDestroyGameObject() at Ga...
To reproduce:1. Open attached project "case_1069270-letter-game 2.zip"2. Build for iOS3. Deploy the built project to an iOS device t... Read more
Plugin entry point name collisions on iOS
Because iOS uses statically linked libraries, multiple plugins may use the same entry function, typically UnityPluginLoad. This is r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
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- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons