Search Issue Tracker
[WP8.1] Wrong orientation of the second splash screen
When the project is set to use only "Landsacpe Left" orientation in Unity Player Settings, deploying game on Windows Phone 8.1 the s... Read more
[Shuriken] Prewarm is ignored when start delay value was greater than st...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: Test 3. Press play. Expected result: Both particles st... Read more
AudioSource.time is incorrect when .wav file sample rate is not 44.1khz
Steps to reproduce this issue: 1. Build and run attached project to WebGL. 2. Text near the button on the upper left corner is: st... Read more
[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/pl...
The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame. In the example proje... Read more
[Android] [SDK] Editor doesn't detect that SDK is in protected path and ...
DUT: 1) Place Android SDK somewhere protected (like into Program Files) 2) Delete important part of SDK (for example, build tools) 3... Read more
Crash in _platform_memmove$VARIANT$Haswell when disabling Component whic...
How to reproduce: 1. Open attached project 2. Open scene Untitled.unity 3. Play the scene 4. Disable the 'With On Audio Filter" com... Read more
Huge performance loss in animation window while rotating model in (Inspe...
Steps to reproduce: 1. Download and open project 2. Open Profiler if not opened (ctr+7) 3. Click on model "Arissa.fbx" in project wi... Read more
[Script Updater]Unity fails to run script updater when "safeCollisionEve...
Steps to reproduce 1. Open attached project. 2. Notice that window "API Update Required" appears automatically. (if this window does... Read more
AnimationEvent at frame 0 or 1 is triggered once on Layer with 0 weight
How to reproduce: 1. Open the attached project 2. Open and play example scene 3. Notice that event is fired once. See in the console... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [APV] Some of the subdivision levels are not shown by default when displaying probes using the Rendering Debugger
- Numeric field expressions do not provide correct results when used in a public float field in the Inspector
- [APV] The anti-seam system doesn’t process ShadowMask and SkyOcclusion data
- Adding and editing trees in Terrain doesn't add to Undo History
- The Baked Lightmap debug doesnt work with HDRP terrains