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Camera doesn't render lights correctly when rendering to a Texture
To reproduce:1. Open attached project;2. Open "TestScene";3. Compare Game view and the view in "Offset Camera RenderTexture". Expect... Read more
Tab is not draggable until you make a change in Window Settings
To reproduce:1. Open a new project;2. Try to drag a Game Tab as shown in the attached gif. Expected result: You can drag the Tab whe... Read more
[Collab] Asset is published as an empty folder after renaming
To reproduce:1. Create new project2. Create C# script (Don't rename it)3. Publish changes to Collab4. Rename Script5. Create another... Read more
[Collab] 'The folder you clicked on is empty.' messages don't disappear ...
To reproduce:1. Create an empty folder in2. Publish changes to Collab3. Open Web Dashboard -> Assets4. Click on empty folder Actu... Read more
[Collab] 'Unable to retrieve entries. (404)' error when refreshing page ...
To reproduce:1. Create new folder2. Publish changes to collab3. Open Web Dashboard - Assets4. Open Assets folder5. Delete folder in ... Read more
Editor crashes in deep profile mode
Steps to reproduce:1. Download 878859_repro.zip and open "new" scene2. Open profiler window and turn on Deep Profile mode3. Open Imp... Read more
Mesh distortions during animation if "Optimize Game Objects" is selected
1. Download user attached assets2. Put them in an empty project3. Select 'Skill_3_3'.anim and assign 'LingHou_V2_rig' model to it4. ... Read more
Trying to instantiate a GameObject on a non-main thread crashes instead ...
1. Open the attached "TimerRepro" project (you could also use "2D" project that user had attached)2. Open "main" scene and enter pla... Read more
[VR] During play mode, headset rendering breaks if Scene window is focused
Steps to reproduce:1. Create a new project2. Set layout to default3. Turn on VR in Player settings4. Enter Playmode5. Select the Sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant