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Fixed

Votes

0

Found in

5.4.1f1

Issue ID

879589

Regression

Yes

Trying to instantiate a GameObject on a non-main thread crashes instead of throwing an exception

Mono

-

1. Open the attached "TimerRepro" project (you could also use "2D" project that user had attached)
2. Open "main" scene and enter playmode

Expected result: Instantiate is called from threadpool thread, therefore "INTERNALL_CALL_Internal_InstantiateSingle can only be called from main thread" should be printed out in the console
Actual result: Crash occurs

Reproducible with - 5.6.0b8, 5.5.1p4, 5.4.1f1
Not reproducible with - 5.3.7p3

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