Search Issue Tracker
Fixed
Votes
0
Found in
5.4.1f1
Issue ID
879589
Regression
Yes
Trying to instantiate a GameObject on a non-main thread crashes instead of throwing an exception
1. Open the attached "TimerRepro" project (you could also use "2D" project that user had attached)
2. Open "main" scene and enter playmode
Expected result: Instantiate is called from threadpool thread, therefore "INTERNALL_CALL_Internal_InstantiateSingle can only be called from main thread" should be printed out in the console
Actual result: Crash occurs
Reproducible with - 5.6.0b8, 5.5.1p4, 5.4.1f1
Not reproducible with - 5.3.7p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment