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Fixed
Votes
0
Found in
5.4.1f1
Issue ID
879589
Regression
Yes
Trying to instantiate a GameObject on a non-main thread crashes instead of throwing an exception
1. Open the attached "TimerRepro" project (you could also use "2D" project that user had attached)
2. Open "main" scene and enter playmode
Expected result: Instantiate is called from threadpool thread, therefore "INTERNALL_CALL_Internal_InstantiateSingle can only be called from main thread" should be printed out in the console
Actual result: Crash occurs
Reproducible with - 5.6.0b8, 5.5.1p4, 5.4.1f1
Not reproducible with - 5.3.7p3
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