Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.0f3
Issue ID
879368
Regression
No
Mesh distortions during animation if "Optimize Game Objects" is selected
1. Download user attached assets
2. Put them in an empty project
3. Select 'Skill_3_3'.anim and assign 'LingHou_V2_rig' model to it
4. Make sure 'Optimize Game Objects' is selected.
5. Play through the animation
6. Notice the model distortions (gif included)
Expected behaviour: Animation works correctly regardless if 'OGO' is selected or not
Actual behaviour: Mesh distorts during animation
Reproduced with: 5.3.7p4, 5.4.2p3, 5.5.1p3, 5.6.0b8
Fix backported to 5.5.3p1 and 5.6.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Add comment