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Updates on CanvasScaler.matchWidthOrHeight don't reflect in a RenderText...
Repro steps:1. Open attached project2. Open scene "SampleScene"3. Set the Aspect Ratio to 4:34. Enter Play Mode5. Select the "New Re... Read more
Details are lost too early for Terrain Trees in VR
Steps to reproduce:1. Download and open the attached project2. Enter Playmode with VR enabled3. Observe Game View Expected result: a... Read more
[WindowsMR][TextMeshPro] - Text Mesh pro is failing to build for Windows...
After building a WMR project in Unity and opening the VS sln file to deploy the app to the HMD, the app fails to build do to text me... Read more
Game object is not inserted correctly in Hierarchy window when placed af...
To reproduce:1. Open any project2. In Hierarchy window, create a Game Object with child, and couple of more objects under it (not as... Read more
Total objects in scene count increases each time an object with Audio so...
To reproduce: 1. Open the attached project (test.zip)2. Open the Profiler3. Enter Play mode4. Select the New Sprite object in the Hi... Read more
Unity does not show proper error message when running on unsupported GPUs
Steps to reproduce:1. Open Unity on a computer that has a GPU which doesn't meet minimum system requirements/is deprecated Expected ... Read more
Crash in the Player when trying to disable script from a gameobject via ...
How to reproduce:1. Open Unity project "prototype-multi-plane", attached to a case 10650362. Press File --> Build and Run3. In th... Read more
[Shortcut Manager] Hotkeys are not ignored even when Game View is focuse...
To reproduce:1. Open any project2. Enter Play mode3. Try using hotkeys (example: Q,F,E) Expected: hotkeys are ignored when in Play m... Read more
Hierarchy is empty and Console is filled with errors after creating C# s...
How to reproduce:Reproduction steps are unclear Expected result: Hierarchy functions and Console is not filled with errorsActual res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes