Search Issue Tracker
[Tilemap] ColliderType.Grid collider has wrong pivot point
How to reproduce: 1. Download attached project file and open "GridColliderTest" Scene 2. Open Tile Palette window and select tile wi... Read more
[WWW][iOS] WWW.texture takes up more memory in Unity 2017 compared to 5.6
Steps to reproduce: 1. Download the projects for 5.6 and 2017 versions 2. Build each of them and deploy to an iOS device (developer ... Read more
System.ValueTuple throwing exceptions on built Player that has Mono set ...
How to reproduce: 1. Open users attached project and "main" scene 2. Press one of the "Execute" buttons, notice that System.ValueTup... Read more
Panels can be dragged under Windows Taskbar when Unity is not fully maxi...
1. Open Unity 2. Make sure Unity is not fully maximized 3. Undock any panel, drag it around in various combinations with releasing, ... Read more
NullReferenceException thrown when calling EditorApplication.SaveOpenSce...
Steps to reproduce: 1. Open attached project "970700.zip" 2. In the 'Untitled' scene, create a new GameObject in the Hierarchy 3. E... Read more
Editor crashes when closing 2D Roguelike tutorial project and choosing K...
Reproduction steps 1. Start the 2D Roguelike Tutorial from the Learn tab -> Tutorial Projects -> Start 2. Open the 2D Roguelike Upgr... Read more
[OSX][Draw Mode] "Screen position out of view frustum" error while expan...
Environment: Unity 2018.1.0a5 MacOS 10.12 What happened "Screen position out of view frustum" error while expanding Sprite. Steps ... Read more
Editor gets slower when scrolling trough Treeview provided from UnityEdi...
How to reproduce: 1. Open user attached project 2. Go to "BugReport" --> "Open TestCode window" (Custom menu items) 3. Move the "... Read more
[PLM] Shadows from SpeedTree are not baked if lightmap resolution is cha...
Steps for reproduction: 1) Download the project `SpeedTreeShadowsBug` 2) Open `TestScene` in Scenes folder 3) Start baking and obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map