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[HoloLens] App freezes when opening virtual keyboard after the app was r...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build "SampleScene" with XR enabled and app type set to X... Read more
Scene Load performance with prefabs with overrides is poor
To reproduce: 1. Open tests project from attached project or from: Unity/Tests/PerformanceTests/NestedPrefabs2. Tests which show bad... Read more
Shader Graph does not support [_ZClip] hardware feature in its shadowsca...
Summary: The shadowcaster pass in the lit.shader uses the ZClip [_ZClip] rasterizer state setting to control cascaded shadowmap rend... Read more
Frame Debugger does not display all additional Shader keywords when debu...
How to reproduce:1. Open the user-submitted project(ShaderKeywords)2. Build the project as a Development Build and open it3. Back in... Read more
The CinemaMachine Camera goes haywire when using framing transposer with...
If a Virtual Camera is using Framing Transposer and following a Target Group the camera goes nuts when using Lookahead time To repro... Read more
[Retina][Mac] Color Picker with increased cursor size does not pick sele...
To reproduce:1. Create a new project2. Open Unity > Preferences and make sure OS X Color Picker is disabled.3. Open System Prefer... Read more
EndLayoutGroup error is thrown when adding Preset of an already added Co...
How to reproduce:1. Open a new Unity project2. Open the "SampleScene" scene3. Select any GameObject from the Hierarchy4. Click on th... Read more
[Linux editor] ForceCrash(ForcedCrashCategory.Abort) not being caught by...
-e: see title, crash reporter is not opening. it does so for all the other categories (AccessViolation, FatalError and PureVirtualFu... Read more
Any Collider Component shows warning and is uneditable in Inspector when...
How to reproduce:1. Download and open attached project "Warboards"2. Open scene "WarBoard" in Assets/_Scenes3. Select any object in ... Read more
Unity crashes on "ResolveUsePasses" when using named passes from other s...
Repro steps:1. Open attached project2. Open all the shaders that are in the "Shaders" folder in a script editor3. Uncomment "UsePass... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes