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[OSX Editor] During Playmode, the cursor does not unlock for several win...
If the project has cursor lock during play, the user cannot regain control after calling out a window during Playmode.This happens t... Read more
[Android] Audio effect Dissonance Echo Cancellation is not found when ru...
Reproduction steps:1. Download user's project and open in Unity2. In Build Settings choose scenes "HLAPI Demo" and "HLAPI Game World... Read more
[UWP] Asmdef named similarly will be built with the same Project Guid
Example project contains 3 different assembly definition files named "Assembly.A.asmdef", "Assembly.B.asmdef", and "Assemblyyy.C.asm... Read more
Animation loses its state when calling Rebind() after activating the object
Reproduction steps:1. Open the attached project "AnimationRebindBug.zip";2. Open the TestScene1;3. Enter a play mode. Expected resul... Read more
[ShaderGraph] Node previews are missing on opening the shader graph a se...
How to reproduce:1. Create a new LWRP template project2. In the Project Window, right-click -> Create -> Shader -> PBR Grap... Read more
Marshal.PtrToStructrure crashes the Editor if structure has an array field
To reproduce: 1. Open the attached project (marshaltest.zip)2. Open the "Sample Scene" scene3. Enter Play mode Expected: the Editor ... Read more
System.Net.ClientWebSocket.ConnectAsync() throws exception when attempti...
To reproduce:1. Open the user's attached project2. Play the scene3. Observe the console output Expected result: No exceptions are th... Read more
[Polybrush] Polybrush changes cannot be saved in the prefab
How to reproduce:1. Create a new Unity project2. Import Polybrush Tool to a Unity3. Create Plane in the Scene4. Drag Created Plane t... Read more
[iOS] [GLES3] [A11] Black artifacts on object surfaces with custom shade...
Reproduction steps:1. Open the attached project.2. Build and run in on an A11 SoC iOS device. Actual behavior (Screenshot attached):... Read more
[Android] Tilemap causes a temporary freeze of the game
To reproduce: 1. Open the attached project (Tile Palette Test.zip)2. Build and Run for Android3. In the game, observe how it seeming... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes