Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.1.5f1
2017.4.15f1
2018.1.0a5
2018.2.2f1
2018.2.5f1
2018.3.0a9
Issue ID
1071854
Regression
No
[iOS] [GLES3] [A11] Black artifacts on object surfaces with custom shader using post processing Layer and Temporal Anti-aliasing
Reproduction steps:
1. Open the attached project.
2. Build and run in on an A11 SoC iOS device.
Actual behavior (Screenshot attached):
- Notice the black artifacts on object surfaces
Reproduced with:
2017.1.5f1, 2017.4.15f1, 2018.1.0a5, 2018.1.9f2, 2018.2.5f1, 2018.3.0a9,
iPhone X iOS 12
GLES3
TAA
Not reproducible with:
iPhone 7+ iOS 11.1.1, iPhone 6 iOS 10.3.3
or
Metal, GLES2
or
FXAA, MSAA
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (2019.3.X):
This issue is reproducing only on GLES. Please use Metal graphics API on iOS.