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4
votes
Fixed

Screen.dpi returns primary displays dpi when application is on secondary...

Windows Standalone

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Jan 13, 2017

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Version/s: 5.5.0p3

Steps to reproduce:1. Prepare a two monitor setup each with different DPI2. Open attached project "870209.zip"3. Build standalone4. ... Read more

0
votes
By Design

Custom editor windows icon disappears after entering play mode

Editor - Other

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Jan 15, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Open attached project2. Open custom editor window "Window/Missing References Importer"3. Dock the window, noti... Read more

0
votes
Fixed

EditorGUIUtility.editingTextField keeps returning true after you stop ed...

Editor - Other

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Jan 15, 2017

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Version/s: 5.4.3f1

Steps to reproduce:1. Open attached project2. Open Project View3. Select Script in project view4. Start renaming it - notice that Ed... Read more

0
votes
By Design

Issues accessing second UV channel in UI shaders

UI

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Jan 13, 2017

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Version/s: 5.4.1p1

When using Unity's UI shaders that have an additional detail texture set in the second UV channel, the result very different when co... Read more

0
votes
By Design

Revert prefab instance from script does not work if prefab connection wa...

Asset and Scene Management

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Jan 15, 2017

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Version/s: 5.6.0b3

Steps to reproduce: 1. Open attached project.2. Open scene: New Scene3. Delete any child from game object "Main" in scene (this brea... Read more

0
votes
Won't Fix

[iOS][Metal] Rendering point array with Metal causes artefacts on iOS

iOS

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Jan 14, 2017

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Version/s: 5.6.0b2

When point array, stored in mesh filter, is rendered on iOS, using Metal API, visual artefacts appear. Steps to reproduce:1) Open th... Read more

0
votes
Fixed

Unchecking screen space shadow in Graphics setting cause wrong shadow re...

Shadows/Lights

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Jan 06, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Create new project2. Add plane and cube to the scene (Cube should cast shadow on a plane)3. Open Graphics settings ... Read more

0
votes
Fixed

'Assertion failed on expression: !((transfer.IsReading() || transfer.IsW...

Asset and Scene Management

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Jan 13, 2017

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Version/s: 5.5.0f3

To reproduce:1. Create a new project2. Import 'avatar_test' package3. Reimport 'Motion.fbx' Expected: there will not be any errors i... Read more

0
votes
Not Reproducible

[DX11] Lines drawn with Gizmos.DrawLine have varying width if DX11 is se...

Scene/Game View

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Sep 27, 2014

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Version/s: 4.5.4f1

How to reproduce:1. Open the attached project2. Make sure the "Use Direct3D 11" setting is set to true.3. Open the "Main" scene. Thi... Read more

0
votes
Fixed

Content of nested Canvas is rendered at wrong position after pressing play

UI

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Jan 15, 2017

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Version/s: 5.6.0b3

How to reproduce:1. Open the attached "WrongPositionBug" project2. Open the "test" scene and press play3. Go to the scene view, noti... Read more

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