Search Issue Tracker
Fixed in 2017.1.X
Votes
4
Found in
5.5.0p3
Issue ID
870209
Regression
No
Screen.dpi returns primary displays dpi when application is on secondary display
Steps to reproduce:
1. Prepare a two monitor setup each with different DPI
2. Open attached project "870209.zip"
3. Build standalone
4. Launch standalone in windowed mode on your Primary display and observe screen dpi
5. Move application to secondary display and observe screen dpi
Result: screen dpi didn't change
6. Close application
7. Launch standalone in windowed mode on your Secondary display and observe screen dpi
Result: Screen.dpi returns Primary screen dpi
Expected result: Screen.dpi returns current displays dpi
Tested on Windows machine (primary screen full HD, secondary - 4k)
Reproducible with: 5.3.6f1, 5.4.4p1, 5.5.0p4, 5.6.0b4
Also reproducible in Editor, Windows standalone, WSA
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment