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0
votes
Fixed

Director, applying animator controller to character using Director seque...

Animation

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Mar 18, 2016

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Version/s: 5.4.0b8

Director, applying animator controller to character using Director sequence creates crash repro: -assign a character to a sequence ... Read more

0
votes
Won't Fix

Shader error on shield portable when setting quality above good

Android

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Dec 20, 2015

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Version/s: 5.3.1f1

Sprite is only rendered like a transparent quad with white outline on Nvidia Shield Portable when Quality is above good. Read more

0
votes
Won't Fix

Using command buffers to blit the scene depth won't work

Graphics - General

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Dec 01, 2015

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Version/s: 5.2.3f1

In deferred rendering using BuiltinRenderTextureType.Depth in CommandBuffer.Blit produces the following warning: "CommandBuffer: bui... Read more

0
votes
Won't Fix

Director losing timelines

Director

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Feb 28, 2016

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Version/s: 5.4.0b8

note: was not able to repro how the sequence asset got corrupted, but this project and repro shows the corrupted/no timleline sequen... Read more

0
votes
Fixed

[Shuriken] Size over lifetime works only for X axis when 3D start size i...

Shuriken

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Mar 24, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project. 2. Open scene main. 3. Press play or simulate particle system in edito... Read more

0
votes
Won't Fix

Navmesh is stripped when building to iOS

IL2CPP

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Mar 19, 2016

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Version/s: 5.4.0b8

How to reproduce: 1. Open attached project 2. Select scene SampleScenes/Scenes/CharacterThirdPersonAI.unity in the project window 3... Read more

0
votes
Duplicate

"Constant Physical Size" option does not produce consistent/accurate res...

UI

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Mar 23, 2016

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Version/s: 5.4.0b11

How to reproduce: 1. Open attached project 2. Open scene Scene.unity - Note how the square which says '2cm' in the bottom right co... Read more

0
votes
Fixed

[Android] [IL2CPP]App crashes while serializing jagged array using JSON ...

Android

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Mar 24, 2016

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Version/s: 5.4.0b11

To reproduce: 1) Open attached project and "JSONTests" scene 2) Make sure Scripting Backend is set to IL2CPP in Player Settings 3) B... Read more

1
votes
Fixed

[SkinnedMeshRenderer] Incorrect bounds when 'Update When Offscreen' is c...

Animation

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Mar 24, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open users attached project 2) Open "Hub_BugTest" scene 3) Find "EV_Rig:EV_High" object in hierarchy (All Hub... Read more

0
votes
Fixed

[Shaders][5.4 regression] UnityCg.cginc - _Object2World compile error (s...

Shaders

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Jan 17, 2016

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Version/s: 5.4.0b2

_Object2World compile error in Unity-chan models pack. 5.3 works, 5.4 does not. Read more

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