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[WSA][IL2CPP] Infinite loop in Master x86 and Release x86 builds
Reproducible on 5.3.2p3 version. Repro steps: 1. Build the attached project "BugReport.zip" to UWP IL2CPP build. 2. Open output pro... Read more
[NetworkClient] MsgType.Disconnect is returned if connections times out ...
Steps to reproduce: 1. Open attached project 2. Open scene "bug" 3. Run it and wait until connection to non-existing server times o... Read more
Custom font has wrong vertical alignment
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Scene contains two buttons, one which has text in Arial and ot... Read more
Crashes when loading AssetBundle contains Sprite Mode Single image
How to reproduce: 1. Open the attached project 2. Open main scene 3. Check unity-chan2000 sprite to be sure that its sprite mode is ... Read more
[WSA] Build and Run On option is greyed out selecting Universal 10 SDK
Impossible to select Build and Run on target, when Universal 10 SDK is selected. Repro image: https://oc.unity3d.com/index.php/s/w6... Read more
Profiler shows that texture uses twice the amount of memory
To reproduce: 1. Open the attached project 2. Load the "test" scene 3. Hit play 4. Open Profiler window 5. In the Profiler window, s... Read more
SubEmitters appear far away from their spawn position if particles are d...
Steps to reproduce: 1. Open attached project 2. Open scene "DemoSceneParticleSystem" 3. In hierarchy, select "ParticleSystems/Light... Read more
Invalid AABB inAABB when using font which has line spacing set to 0
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Notice "Invalid AABB inAABB" error in console. Also, double-c... Read more
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