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[Lobby Manager] LobbyPlayer object is not removed after "Stop" on the Se...
The same happens for NetworkManager and Player object This happens in 5.4.4p1, 5.5.0p4 and 5.6.0b3, and up to 2018.1.0b2 How we can ... Read more
HideFlags.NotEditable doesn't set created prefab's components to not edi...
To reproduce: 1.Download and open attached project2.Go to Scene "Scene"3.Enter Play mode4.Exit Play mode5.Click on Prefab object whi... Read more
Saving a prefab with EditorUtility.SetDirty shows prefab's child object'...
To reproduce: 1.Download and open attached project2.Open Scene "Scene"3.Enter Play mode4.Exit Play mode5.Press CTRL+S6.Click the arr... Read more
Particles Anim Shader does not work when render mode of particle system ...
Steps to reproduce:1. Open the attached project (869386-TestProject.zip)2. Open the Assets/bug_report_anim_shader.unity scene3. Play... Read more
Nested canvas is flickering when it has a moving child and an off-screen...
Reproduction steps:1- Open the reproduction project (868994_reproduction.zip).2- Build and run for standalone.3- Observe all childre... Read more
Sprite Renderer's Color property doesn't change the color of the sprite ...
To reproduce: 1. Download and open attached project2. Open "AdditiveSprite" scene3. Select "bird-sprite_additive" gameObject in the ... Read more
[ReflectionProbes] Realtime OnAwake Probe becomes black when the screen ...
To reproduce:1. Open attached project2. Build and run on windows standalone3. Change the resolution by pressing on the buttons4. Not... Read more
WebGL build crash on start with particles in a scene
Steps to reproduce:1. Open the attached project (TestProjectWebGL)2. Open the Assets/test.unity scene3. Build and run the project fo... Read more
The saved project version doesn't get overwritten when opened by a non-m...
To reproduce (and also version data):1) Create new project - as an example, let's say, with 5.6.0b12) Now close it, then open with 5... Read more
Editor crashes after resetting Play on Awake and replaying the scene
To reproduce:1) Open attached project and the scene in it2) Play it3) After a bit of time, stop it4) Select 'Metronome' object and t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used