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By Design

Votes

0

Found in

5.4.3f1

Issue ID

868912

Regression

Yes

HideFlags.NotEditable doesn't set created prefab's components to not editable

Scene Management

-

To reproduce:

1.Download and open attached project
2.Go to Scene "Scene"
3.Enter Play mode
4.Exit Play mode
5.Click on Prefab object which was created in assets folder

Expected result: Created prefab object components become not editable trough inspector.
Actual result: Created prefab object components are editable in inspector.

Reproduced with: 5.3.7p2, 5.4.3f1, 5.5.0f3, 5.6.0b3
Not reproduced with: 5.2.5f1

Note:If In play mode, prefab object in the assets folder is selected and only then user exits Play mode, HideFlags.NotEditable works correctly.

  1. Resolution Note (2018.3.X):

    The prefab asset and instances are not communicating during playmode, so these kind of changes should be done in EditMode.

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