Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b1
Issue ID
862424
Regression
Yes
Sprite Renderer's Color property doesn't change the color of the sprite when it's material is set to additive
To reproduce:
1. Download and open attached project
2. Open "AdditiveSprite" scene
3. Select "bird-sprite_additive" gameObject in the hierarchy
4. Change Sprite Renderer's Color property to black
Expected result: Sprite changes it's color according to Color set in the Sprite Renderer's component.
Actual result: Sprite appearance does not change even if color in Sprite Renderer's component is changed.
Reproduced with: 5.6.0b1, 5.6.0b3.
Not reproduced with: 5.5.0p3, 5.4.3p2, 5.3.7p2.
Note: Only occurs when Material of the sprite is set to Additive.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment