Search Issue Tracker
[Emission] Burst probability doesn't upgrade for prefab instances
Repro steps: 1. Open 05_Non-RandomizedEmission scene from the [Particles] FTP project.2. Observe the Bursts (infinite) and Bursts (f... Read more
[External Forces] Behavior change of wind zone
Repro steps: 1. Open the 02_EmissionAndForces scene from the [Particles] FTP project2. Observe the External Forces test's behavior n... Read more
[ShaderGraph] Shaders sometimes animate in Scene View with Animated Mate...
To reproduce:1. Open QA attached project "ShaderGraphEarlier.zip"2. In Project window, open "2" in Shader Graph3. Observe Scene view... Read more
Metal frame time is higher than OpenGLES3 on iOS devices
To reproduce:1. Open GraphicsPerf project;2. Change platform to iOS;3. Change Graphics API to Metal;4. Build and run DynamicVBO and ... Read more
[UI] Canvas does not redraw when focusing on different Game view
To reproduce:1. Open any project2. Create canvas with Screen Space - Overlay Render mode3. Create multiple Game views of different r... Read more
"Fatal error in Unity CIL Linker" with "IL2CPP" and ".Net Standard 2" be...
Reproduction steps: 1. Run "Command Prompt"2. Run the Arguments provided in Edit, but change the paths to the corresponding paths of... Read more
[.NET 4.x] Editor crash when Visual Studio debugger hits RectTransform.r...
How to reproduce:1. Open the attached "1064902_repro.zip" project2. Open the "CrashScript" script3. In Visual Studio, place a breakp... Read more
[Performance] Spikes / slow down observed in 18.3
A significant performance slowdown in ParticleSystem.WaitForPreviousRenderingToFinish in 2018.3 Repro steps:1. Open the 08_NoiseModu... Read more
Scaled objects using normal maps in the Shader Graph render incorrectly ...
How to reproduce:1. Open user's project2. Inspect the Scene View Expected result: Shader Graph scales normal map correctlyActual res... Read more
Static objects exhibit artifacts in Shadowmask mode when Auto Generate i...
Steps to reproduce: 1. Download the attached project and open the SampleScene2. Navigate to the Lighting Settings window, and make s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
- Crash on with multiple stack traces when rendering large Terrain with specific hardware
- The Reset button does not reset the Default Inherited Theme in the Default Runtime Theme File when the Default Inherited Theme was removed and the Reset button is pressed