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0
votes
Fixed

[Input System] OnPointerEnter called twice on Android

Package: Input System

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Oct 08, 2019

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Version/s: 1.0-preview

OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more

2
votes
Fixed

[2D Platformer Microgame] 2D Platformer Microgame Project crash on __cxx...

MacOS

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Dec 05, 2022

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Version/s: 2021.3.15f1

Reproduction steps:1. Create a new “2D Platformer Microgame” Project2. Follow the “Editor Basics” tutorial3. Reach “Zoom in and out”... Read more

0
votes
Fixed

Modifying the FilterFunctionDefinition asset may make the UIBuilder/styl...

UI Toolkit Graphics

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Oct 07, 2025

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Version/s: 6000.3.0a2, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Create a new filter function definition asset with parameters In UIBuilder, make a style using that filter Remov... Read more

0
votes
By Design

Changes in Scene triggers Mesh data optimization when building AssetBund...

Asset Bundles

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Aug 01, 2019

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Version/s: 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip")2. Select AssetBundle - > Build, notice the ... Read more

0
votes
Fixed

[VFX Graph] Having Sphere or Cube Output in the scene results in shader ...

Visual Effects

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Mar 08, 2023

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Version/s: 2022.2.9f1, 2023.1.0b7, 2023.2.0a6

How to reproduce: Import the attached Test-02 package to the HDRP project Build 201.b_SimpleLitOutputs_HDRP scene Observe that build... Read more

0
votes
Fixed

[Shader Graph] Package Description makes no mention of support for Unive...

Package: Shader Graph

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Jul 30, 2019

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Version/s: 7.0.0

The package description for Shader Graph states that it is compatible with LWRP and HDRP, but it does not mention Universal RP. This... Read more

0
votes
Duplicate

4K lightmaps broken unless you clear the GI Cache before every bake

Progressive Lightmapper

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Sep 25, 2019

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Version/s: 2019.2, 2019.3, 2020.1

4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on.This issue makes it impossible to work wi... Read more

7
votes
Won't Fix

[Mono] Cultureinfo.currentculture doesn't work

Mono

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Mar 06, 2015

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Version/s: 4.6.3p2

To Reproduce: 1. Run the attached project.2. Observe that System.Globalization.CultureInfo.CurrentCulture always returns Invariant L... Read more

0
votes
Fixed

Crash on DestroyObjectHighLevel_Internal when undoing Spline duplication

Package: Splines

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Mar 19, 2022

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Version/s: 1.0.0

Reproduction steps:1. Open the attached "Splined.zip" project2. Select the "Spline Buildings" GameObject3. In the Scene view enable ... Read more

0
votes
By Design

Edit menu's items do not work when the Hierarchy window is floating

Scene Hierarchy

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Jul 20, 2022

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Version/s: 2020.3.37f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4

How to reproduce:1. Open the attached “Hierarchy test” project2. Open the “SampleScene” scene3. Open the Game view4. Undock the Hier... Read more

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