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Fixed in 2022.2.16f1
Fixed in 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a11
Votes
0
Found in
2022.2.9f1
2023.1.0b7
2023.2.0a6
Issue ID
UUM-29387
Regression
Yes
[VFX Graph] Having Sphere or Cube Output in the scene results in shader errors snd build failure when building player
How to reproduce:
- Import the attached Test-02 package to the HDRP project
- Build 201.b_SimpleLitOutputs_HDRP scene
- Observe that build fails and there are errors thrown to the console
Expected result: Build succeeds and there are no errors thrown coming from Sphere or Cube Outputs
Actual result: Build fails and shader errors are thrown to the console
Shader error in 'Hidden/VFX/LitOutputs - MaskMap/System (1)/Output Particle HDRP Lit Sphere': Program 'frag', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Interpolation mode for PS input position must be linear_noperspective_centroid or linear_noperspective_sample when outputting oDepthGE or oDepthLE and not running at sample frequency (which is forced by inputting SV_SampleIndex or declaring an input linear_sample or linear_noperspective_sample). at line 2109 (on metal)
Shader error in 'Hidden/VFX/LitOutputs - Simple Lit - All/System (1)/Output Particle HDRP Lit Cube': undeclared identifier 'VFXComputePixelOutputToNormalBuffer' at line 1984 (on metal)
!image-2023-03-08-13-11-30-150.png!
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Resolution Note (fix version 2023.1):
Fix has landed and been verified as working on 2023.1.0b13.