Search Issue Tracker
Fixed
Fixed in 2021.3.19f1
Votes
2
Found in
2021.3.15f1
Issue ID
UUM-20720
Regression
Yes
[2D Platformer Microgame] 2D Platformer Microgame Project crash on __cxxabiv1::__aligned_malloc_with_fallback when pinching out or in on the trackpad during “Zoom in and out” step
Reproduction steps:
1. Create a new “2D Platformer Microgame” Project
2. Follow the “Editor Basics” tutorial
3. Reach “Zoom in and out” step
4. Pinch the trackpad to zoom in or zoom out the Scene view
Expected result: Tutorial can be continued
Actual result: Editor crashes
Reproducible with: 2021.3.14f1, 2021.3.15f1
Not reproducible with: 2020.3.42f1, 2021.3.13f1
Could not test with: 2022.1.24f1, 2022.2.1f1, 2023.1.0a21 (No 2D Platformer Microgame Template)
Reproducible on: MacOS Ventura (M1 Max), MacOS Ventura (Intel)
Not reproducible on: Windows 10
Notes:
2021.3.13f1 throws “Alert” window and a Console errors.
Tested with both Silicon and Rosseta (2021.3.15f1).
Doesn’t reproduce when dragging two fingers across the trackpad.
First lines of stacktrace:
#0 0x000001a9256d98 in __pthread_kill
#1 0xe9740001a91c6340 in abort
#2 0x3a600001a9246b08 in {_}{{_}}cxxabiv1::\{_}_aligned_malloc_with_fallback(unsigned long)
#3 0x7b010001a9236950 in demangling_unexpected_handler()
#4 0x4c520001a912c320 in _objc_terminate()
#5 0x296b0001a9245ea4 in std::__terminate(void (*)())
#6 0xf8758001a9248c1c in __cxa_get_exception_ptr
#7 0xb52a8001a9248bc8 in __cxxabiv1::exception_cleanup_func(_Unwind_Reason_Code, _Unwind_Exception*)
#8 0xa22d0001a9123f6c in objc_exception_throw
-
minial1014
Dec 25, 2022 19:11
I´m struggling with the same, however, my editor is crashing when reaching the selecting play mode step.
-
UnityGoldenSpider
Dec 23, 2022 18:02
I am struggling through the exact same issue. My device is M1 Pro with MacOS Ventura 13.0.1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Resolution Note (fix version 2021.3.19f1):
Fixed by another bug-fix. No longer reproducible in Unity 2021.3.19f1.