Search Issue Tracker
Fixed in 6000.3.3f1
Fixed in 6000.3.X, 6000.4.X, 6000.5.X, 6000.5.0a4
Votes
0
Found in
6000.3.0a2
6000.4.0a1
6000.5.0a1
Issue ID
UUM-121402
Regression
No
Modifying the FilterFunctionDefinition asset may make the UIBuilder/stylesheet offsync
Steps to reproduce:
- Create a new filter function definition asset with parameters
- In UIBuilder, make a style using that filter
- Remove the parameters from the asset OR delete the FilterFunctionDefinition
- Go back to the builder
Actual results: The builder throws exceptions while reading the stylesheet
Expected results: The builder shouldn't complain
Reproducible with versions: 6000.4 6000.3
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
- Also, removing the FilterFunctionDefinition asset reference from a custom filter in UIBuilder is currently spewing exceptions. https://unity.slack.com/archives/G0151D09F99/p1761882618449389
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Add comment