Search Issue Tracker
Parallax Specular shader looks different for Realtime and Baked light
1) What happenedParallax Specular shader looks different for Realtime and Baked light 2) How can we reproduce it using the example y... Read more
Emissive material changes color on editing few materials at once
1) What happenedEmissive material changes color on editing few materials at once 2) How can we reproduce it using the example you at... Read more
BumpedSpecular shader doesn't look good in baked light
1) What happenedBumpedSpecular shader doesn't look good in baked light 2) How can we reproduce it using the example you attached1. O... Read more
[UI Mask]ParentMaskStateChanged callback function not reporting the corr...
To reproduce:1. Open attached project2. Open UI Mask Repro scene3. Press play4. Clear console5. Select button6. Remove mask componen... Read more
[StandardShader] Emission saves different color if no texture is set
To reproduce:1. Create a new material2. Set it's emission color to something non-white3. Set it's texture to a random texture4. Noti... Read more
Lightmaps do not work on Direct3D 11 feature level 9.3 hardware
To reproduce:1. Download repro.unitypackage2. Open "crime" scene. It has a cube.3. Notice the cube in scene - it has a material with... Read more
Light from emissive material is leaking through plane object
1) What happenedLight from emissive material is leaking through plane object 2) How can we reproduce it using the example you attach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig