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Typo in the description of Selection.activeObject
To reproduce: 1. Open a new Unity project 2. Open a new C# script 3. Include UnityEditor 4. Type in Selection.activeObject and look ... Read more
Particle System is not shown in the Game View after disabling/enabling "...
Reproduction steps: 1. Open the attached project "testParticles.zip"; 2. Open the "demo scene"; 3. Select "Particle System" object a... Read more
Objects using HideAndDontSave, after being disbled and enabled, are visi...
Steps to reproduce: 1. Download and open the attached project 2. Select "HiddenObjectInspector" 3. Click "Create It Now" 4. Click o... Read more
Float values, serialized with JsonUtility.ToJson, are sometimes too prec...
To reproduce: 1. Open the project, attached by the tester (floatSerialization.zip) 2. Open the "scene" scene 3. Enter Play mode 4. ... Read more
Camera won't render custom shader to texture
How to reproduce: 1. Open Unity 2. Load user submitted project 3. Open 'TestCubeView.unity' scene 4. Notice a grey cube being render... Read more
Applying a prefab with UI elements adjusts the UI object position
To reproduce: 1. Open attached Unity project "PrefabUIBug.zip" 2. Open "RandomEvents" scene 3. In the Hierarchy, navigate to InGameU... Read more
[MacOS] EditorPrefs.SetString fails to set value if used in batchmode
To reproduce: 1. Download project 2. Run from command line: /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit... Read more
UnityWebRequest using "../" at the start of a URL will result in an inte...
How to reproduce: 1. Download attached project file and open "test" Scene 2. Select the Main Camera in Hierarchy Window and set the ... Read more
[OSX 10.13] CPU usage on built empty scene is much higher than on 10.12 ...
To reproduce: 1. Create a new project 2. Disable Directional light(for better repro) 3. Build and run scene 4. Open activity monitor... Read more
"Prefab power" tutorial has a typo in the word "transform"
Steps to reproduce: 1. Download the tutorial and keep going until the 12th step. Expected: "All GameObjects have a tranform compon... Read more
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