Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.3.X
Votes
7
Found in
2017.3.0b5
2017.3.0b6
Issue ID
965095
Regression
Yes
Applying a prefab with UI elements adjusts the UI object position
To reproduce:
1. Open attached Unity project "PrefabUIBug.zip"
2. Open "RandomEvents" scene
3. In the Hierarchy, navigate to InGameUIRandomEventsRoot --> RandomEventManager --> Canvas --> InGameUIRandomEventsWindow --> WindowPanel --> TestBugPrefab
4. Apply "TestBugPrefab" prefab
Result: TestBugPrefab --> HeaderPanel --> TitleContainer --> Image's (circle image with 2 die) position gets adjusted to the same place each time the prefab is applied (see attached gif "apply.gif")
Note: if the Image object is above MaskImage in the hierarchy, the bug does not reproduce (see attached gif "applynobug.gif")
Note: The bug is reproducible even with all of the components in MaskImage and its child object disabled
Reproduced on: 2017.3.0b5, 2017.3.0b8
Fixed in 2018.1.0a3
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
mihakinova
Dec 18, 2017 12:40
Actually, ignore previous comment, still present.
mihakinova
Dec 18, 2017 12:30
Just a note here, this is no longer an issue with 2017.3.0f3