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[ChromeOS] When Patch and Patch And Run build options are used there is ...
How to reproduce:1. Create a new project2. Open the Build Settings and switch the Target Platform to Android3. Enable the Developmen... Read more
Live Profiler Timeline keeps losing frame data while scrolling inside Pr...
How to reproduce:1. Create new project2. Open Profiler and enable Live Timeline3. Enter Play Mode4. Scroll anywhere in Profiler wind... Read more
Input.mouseScrollDelta.y is not correctly mapped to mouse wheel when run...
How to reproduce:1. Open the project "1102948.zip" on Apple Silicon Mac2. Go to Build Settings (File>Build Settings)3. Select iOS... Read more
[UI Builder] UI elements are out of alignment when creating them with UI...
Reproduction steps:1. Open user's attached project "UIBuilderBugs.zip"2. Open Assets > Scenes > Sample Scene3. Double click on... Read more
[ChromeOS] Player window gets stuck when docked in the Split Screen mode
How to reproduce:1. Open the attached project named "Case_1367589"2. Switch the Target Platform to Android and Build the project3. D... Read more
[2D][SpriteShape] After editing sprite variant list in SpriteShape Contr...
Reproduction steps:1. Open user's provided project "21_2_SS_Test.zip"2. From the Assets folder drag "Sprite Shape Profile.asset" int... Read more
Domain Reload missing when entering play mode
Users have reported that a domain reload isn't done when entering play mode, even though project is configured to do so. No solid re... Read more
FBX Model BlendShapes are corrupted when imported into the Scene
How to reproduce:1. Create a new project2. Import the user's attached FBX Models into the project (Assets -> Import New Asset...)... Read more
'Internal: JobTempAlloc has allocations that are more than 4 frames old'...
How to reproduce:1. Open attached project2. Open Profiler and enable Live Timeline3. Enter Play mode4. Observe console Warnings:Inte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template