Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2020.1.a15
2022.1.0a7
Issue ID
1367222
Regression
Yes
Domain Reload missing when entering play mode
Users have reported that a domain reload isn't done when entering play mode, even though project is configured to do so. No solid repro case has been provided. For users having this problem, it even happens in an empty project.
Problem started with change related to moving domain reloads inside asset database. It was discovered that LockReloadAssemblies now got checked, when doing domain reload before play mode and would cause domain reload to be skipped if set.
Since there isn't a working repro case, this test can instead be used to verify the issue:
////
public class DomainReload
{
[UnityTest]
public IEnumerator LockedReloadAssemblies_DoesNotPreventDomainReload_WhenEnteringPlayMode()
{
AssetDatabaseExperimental.counters.ResetDeltas();
EditorApplication.LockReloadAssemblies();
yield return new EnterPlayMode();
Assert.AreEqual(1, AssetDatabaseExperimental.counters.import.domainReload.delta);
yield return new ExitPlayMode();
Assert.AreEqual(1, AssetDatabaseExperimental.counters.import.domainReload.delta);
EditorApplication.UnlockReloadAssemblies();
}
}
////
Above tests fails with: 2022.1.0a7, 2022.1.0a8 and 2021.2.0b12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment