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Game crashes, when using TrailRenderer component
After upgrading project from 5.3.4 to 5.5.0p1, game players get crash. It seems to happen more often on older video cards This probl... Read more
Certain sized colliders are invisible when collider isn't in edit mode
Steps to reproduce: 1. Open attached project2. Open scene "colliderNotShown"3. Double-click "New Sprite" in hierarchy to be taken to... Read more
VideoPlayer.Play() doesn't start playing video from the beginning
Steps to reproduce:1. Open attached project "something_2D.zip"2. Open "test" scene3. Enter play mode4. Watch video Expected result: ... Read more
[CircleCollider2D] Impossible to edit negatively scaled collider using e...
Steps to reproduce: 1. Create new project and add empty game object to scene2. Add Circle Collider to that object3. Scale that objec... Read more
Undo operation of deleted key frames doesn't refresh animation window wh...
How to reproduce:1. Open the attached project2. Open TestScene3. Open Animation window (make sure that animation window's position i... Read more
Video stops playing in the Editor when Editor is moved
Steps to reproduce:1. Open attached project "something_2D.zip"2. Open "test" scene3. Enter play mode4. Start dragging Unity Editor p... Read more
Crash after adding Component Canvas
Reproduction steps:1. Create New Project.2. Create Canvas.3. Create another Canvas. (Child of previous one).4. Create one more Canva... Read more
[Auto][UI] Compositing process gets stuck while building lighting
In the editor UI, compositing process gets stuck while building the lighting in auto mode when the light mode is set to Stationary o... Read more
[Shuriken] Particle system glitch across all screen with particular mesh...
Steps to reproduce: 1. Open attached project.2. Open scene: REPRO3. Press play. Expected result: Two particles are small in size and... Read more
GI Scene Visualizations and Preview display incorrect results
GI scene visualizations and preview display overbright results Reproduction steps:1) Open the scene `t1` or create a lightmap static... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used