Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b3
Issue ID
863976
Regression
Yes
[CircleCollider2D] Impossible to edit negatively scaled collider using edit handles - collider gets truncated to dot
Steps to reproduce:
1. Create new project and add empty game object to scene
2. Add Circle Collider to that object
3. Scale that object to have negative scale
4. Enable "Edit Collider" and move any of the handles
5. Notice that collider instantly gets truncated to dot (or more likely - a circle with the minimum allowed radius)
Reproduced with: 5.6.0b3
Not reproducible: 5.5.0p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment