Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b2
Issue ID
863869
Regression
Yes
Undo operation of deleted key frames doesn't refresh animation window when window is in certain position
How to reproduce:
1. Open the attached project
2. Open TestScene
3. Open Animation window (make sure that animation window's position is like in the video)
4. Select DragonBaby in the hierarchy
5. It has animation, detele some key frames
6. Undo operation (Ctrl+Z)
Result: Notice that in scene view tree reappears, but key frames don't appear in animation window, one needs to select window again
Reproducible: 5.5.0p3, 5.6.0b3
Not reproducible: 5.4.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe renders black when baked with GPU Resident Drawer and GPU Occlusion Culling enabled
- Crash on RuntimeAnimatorController::BuildCustomController when playing a specific animation
- [iOS] Screen flashing after the iOS splash screen
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
Add comment