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[macOS] [High Sierra] A new instance of MonoDevelop is opened every time...
When a script is opened using MonoDevelop (double click in Asset tab on a script), every time a new instance of MonoDevelop is creat... Read more
Split timeline clip easing in resets from the origin instead of current ...
Steps to reproduce: 1. Create new project 2. Create an object to animate (a Cube is fine) and a Timeline controller for it 3. Record... Read more
Game Objects are sorted incorrectly when drawn with Handles.DrawCamera()...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Make sure Allow HDR is enabled on the "Main Camera"; 4. Make sure ... Read more
Windows Standalone player (exe) has no product version/file version in p...
To reproduce: 1) Create new project 2) Build Windows Standalone build 3) Open up properties of built player's .exe 4) Go to 'Details... Read more
RectTransofrm resets it's coordinates to zero when selecting "Apply" on ...
Reproduction steps: 1. Open the attached project "test.zip"; 2. Open scene "bug_reproduction.unity"; 3. Select 'Model/Presentation/C... Read more
Particle system under canvas disappears sometimes when camera is moving
To reproduce: 1. Open project attached by the user 2. Open "Scene" scene 3. Hit play 4. Move camera using WSAD Expected result: Par... Read more
The Background of the Camera is not Cleared when using Handles.DrawCamer...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Make sure Allow HDR is enabled on both "Main Camera" and "TestCame... Read more
When a Parent gameobject is trying to change Child's Animator.Parameter,...
Steps to reproduce: 1. Open QA's attached project 2. In the Hierarchy select "Parent" gameobject 3. Open Animation tab, switch from ... Read more
Canvas doesn't retains it scale if it is set as child of another canvas
If using two canvases one with Canvas Scaler mode set to Constant Pixel Size and other Scale with Screen Size. Setting canvas with S... Read more
Gravity not affecting object after removing fixed joint
To reproduce: 1) Open attached project and scene in it 2) Play it 3) Select Sphere 4) Remove Fixed Joint component Expected: Gravit... Read more
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