Search Issue Tracker
Fixed in 2017.3.0f3
Votes
1
Found in
2017.2.0f3
Issue ID
963276
Regression
Yes
Canvas doesn't retains it scale if it is set as child of another canvas
If using two canvases one with Canvas Scaler mode set to Constant Pixel Size and other Scale with Screen Size. Setting canvas with Scale with Screen Size as a child of a Constant Pixel Size, the child canvas doesn't retain its scale.
Steps to reproduce:
1. Download project and open "HomeScreen" scene
2. Enter play mode (script automatically sets canvas as child)
Expected results: child canvas retains it scale
Actual results: child doesn't canvas retains it scale
Reproduced with: 2017.2.a1 - 2017.2.0f3, 2017.3.0a1 - 2017.3.0b4
Fixed in: 2017.2.0p1, 2017.3.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Add comment