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[WSA][backport] on 5.3 project's .sln file is regenerated each time when...
On 5.3.4 project's .sln file is regenerated each time when rebuilding which breaks user's project if it was modified. On 5.4.0 proj... Read more
Render Textures are leaking through scenes (Reflection probes)
Steps to reproduce: 1. Open attached project "AssetBundleBuildScene.zip" 2. Open build settings and set build mode to developement ... Read more
[Build][FrameDebugger] Game view is misplaced if frame debugging and mai...
Preparing machine: 1. Open screen resolution settings 2. Set multidisplay setup so that [2][1] where [1] is main display and is on t... Read more
Terrain can be selected even if picking in layer is disabled
Steps to reproduce: 1. Open attached project "795496.zip" 2. Open scene "repro" 3. In scene view, click on terrain and notice that ... Read more
[Linux Editor] Editor crashes when playing a scene for the second time
Steps to reproduce: 1) Open the attached project 'stripped.zip' 2) In /Assets/Scenes open scene 'LevelTemplate.unity' 3) Play the sc... Read more
WebGL audio RAM usage is higher than in native JS
To reproduce: 1. Build project (WebGLAudioTest.zip) 2. Run Build on Firefox 3. Open about:memory in new tab 4. Play sound in WebGL ... Read more
EditorSceneManager callbacks don't work outside of play mode
Steps to reproduce: 1. Open attached project "795148.zip" 2. Open scene "Scene 2" 3. In top menu, select "Test > Initialize Callbac... Read more
Scene view becomes unresponsive if left mouse button is clicked while ho...
Steps to reproduce: 1. Create new project 2. In scene view, press right click and while holding it, move mouse to the edge of the v... Read more
[WSA] WACK fails on Windows Runtime metadata validation
WACK fails when in Player Settings "Product Name" has a space in it's title. Reproducible on Universal 10 IL2CPP platform. With .NE... Read more
MonoDevelop throws an error but Unity compiles the code
Reproduction steps: 1. Open project I attached (bug.rar) 2. Open script "AliasBugTest" with MonoDevelop 3. Notice that in "using Til... Read more
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