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FrameTimingManager.GetLatestTimings returns a smaller gpuFrameTime than ...
Reproduction steps: 1. Open the user's attached project ("TimingsRendering.zip") 2. Open the repro scene ("SampleScene") 3. Enter Pl... Read more
The majority of the Graph View functionality stops working when adding a...
How to reproduce: 1. Open the attached "1275569" project 2. Open the Graph View window by going Window->05 All Combined 3. Right-cli... Read more
[XR SDK] WMR device image in Linear Color Space is darker compared to Ga...
Reproduction steps: 1. Open the attached project ("XRBugReport.zip") 2. Open "SampleScene" scene 3. Use WMR HMD 4. Enter Play Mode a... Read more
[Pixel Perfect] Pixel size relative to the screen resolution changes whe...
How to reproduce: 1. Open attached "1270952_PixelSizeIssue" project 2. Open Assets/_Main/Scenes/New Scene 3. Enter Play Mode 4. Chan... Read more
"File could not be read" error is thrown when importing a PNG that has X...
How to reproduce: 1. Open the attached project 2. In the Project Window, select the PNG file 3. Reimport it 4. Observe the Console W... Read more
Realtime GI sporadically fails in the Player when it is connected to the...
How to reproduce: 1. Make sure Python 2.7 is installed to C:\Python27 (needed later on for ReproSteps.py) 2. Unzip the project 3. Op... Read more
[Particle System] Particle trail from the Trails module deforms and twis...
How to reproduce: 1. Open the attached "1275386 repro" project 2. Open the "SamepleScene" Scene from Assets > Scenes folder 3. Enter... Read more
"Run in background" option causes a dramatic increase in CPU usage
Steps: 1. Create a new project 2. Uncheck the "Run in background" option in "Player Settings -> Resolution and Presentation" 3. Run ... Read more
EventType.mouseUp not fired when the cursor is located outside of the E...
How to reproduce: 1. Open the attached '1275520.zip' project 2. Select the 'BugReport' > 'TestCode' 3. Click and hold the left mouse... Read more
CullingResults.visibleLights returns positive light count while there ar...
CullingResults.visibleLights returns positive light count while there are no visible lights in the camera frustum when oblique camer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game controller input doesn't work on VisionOS 2.0
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger