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Cannot attach custom Playable Asset to the track in Timeline when using ...
How to reproduce:1. Download and open attached "PlayableAsset" project2. Open Timeline window and select "Timeline.playable" playabl... Read more
[iOS] App crashes at lettergameoptimized`::WillDestroyGameObject() at Ga...
To reproduce:1. Open attached project "case_1069270-letter-game 2.zip"2. Build for iOS3. Deploy the built project to an iOS device t... Read more
Plugin entry point name collisions on iOS
Because iOS uses statically linked libraries, multiple plugins may use the same entry function, typically UnityPluginLoad. This is r... Read more
Unity crashes when opening a project with two identical scenes, one of t...
How to reproduce:1. Download the user's attached project (Network Test.zip)2. Extract the project and launch it Expected results: Un... Read more
[MacOS] Crash on project load when custom mono envs are exported via lau...
How to reproduce:1. Open a terminal2. Write into terminal "launchctl setenv MONO_DEBUG disable_omit_f"3. Open Unity4. Create a new p... Read more
[Android] Empty Project crashes on Samsung Galaxy S3 device
How to reproduce:1. Create a new project or open the attached one2. Switch platform to Android3. Build and run project on deviceResu... Read more
Flickering Noise Particles with OpenGLES2 on some Android devices
To reproduce:1. Open [Particles]FTP project from Collab (smaller version of project in progress);2. Open "08_NoiseModule" scene;3. C... Read more
Bloom takes no effect on Particles with Standard Surface shader on Mobile
To reproduce:1. Open attached project;2. Open "test" scene;3. Enter Play mode, check particles;4. Build and run on mobile devices (i... Read more
Help/Documentation Button of C# Script Does not Send you to the HelpURLA...
To reproduce:1. Open attached project2. Select ExampleScript in project window3. Click on Help/Documentation button Actual: MonoScri... Read more
Terrain collider doesn't properly detect the collision with the Capsule ...
To reproduce: 1. Open the attached project (Link in the edit)2. Enter Play mode3. Observe how capsules behave when they collide with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation