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A single empty script in a Scene causes every project's script to be lis...
To reproduce:1. Open the QA's attached project2. Open the scene "Test". There is a Cube with an empty script on it3. Right-click the... Read more
Null reference exception when instantiating a RenderTexture with an unsu...
How to reproduce:1. Open the "RenderTexture Test.zip" project2. Press Tools > Render heightmap3. Check the console Actual result:... Read more
[XR][Stereo360] Depth buffer is miss-aligned in Forward Rendering when r...
Repro steps:1. Open user attached project2. Select GameObject "TimeLine" in the Hierarchy3. Make sure the Timeline Window is open an... Read more
Crash in UNITY_png_combine_row when using UrlTextureLoader multiple times
To reproduce:1. Open attached project “zProject_541034.zip”2. Open “Scene.unity” scene and build for iOS device3. Deploy the project... Read more
[Android] Tessellation not visible or has artifacts on devices with Adre...
Reproduction steps:1) Download and open attached project2) Go to Project Settings > Quality3) Enable Anti Aliasing (set it to 2x,... Read more
[Backend] "Disconnecting is no longer implemented" error appears while d...
Steps:1. Add Canvas to the hierarchy2. Add Text UI element ad a child of canvas3. Add Horizontal Layout Group on Canvas4. Make a pre... Read more
[Android][IL2CPP] Unsafe code crashes IL2CPP Release App with signal 7 (...
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe that running a logcat signal 7 (SIGBU... Read more
[Backend][Improved Prefabs] Reference to prefab asset is lost during imp...
Build regression (issue was fixed before) Steps:1. Import attached "FirstItemIssue" unitypackage2. Open "ForTest" scene3. Select "pi... Read more
[Regression][Beta 1] Canvas element transform becomes NaN when importing...
[Regression] Canvas element transform becomes NaN Steps to reproduce:1. Open attached project2. Inspect transforms of canvas element... Read more
[OpenGLES][iOS][Android] Built project RGBA16 format textures are conver...
Steps to reproduce:1. Open user attached project2. Build & Run on mobile device3. Check the texture format (Xcode - Capture GPU ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class