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DLL is not imported correctly when a project requiring a Library rebuild...
Steps to reproduce: 1. Open QA attached project 2. Navigate to Assets/Commonds/Atesh/WindowsAndWidgets/DLLs/ -- Notice the state of ... Read more
Crash on "MemoryManager::Reallocate" when shooting objects with particles
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Shoot around the scene - Editor crashes at this point Expe... Read more
IL2CPP strips parameter attributes
Steps to reproduce: 1. Open user attached project 2. Build to anything that supports IL2CPP (Tested Android and iOS) 3. Inspect debu... Read more
Serialization of custom class doesn't work when defined in a base class ...
To reproduce: 1. Open the project, attached by the tester (serializationBug.zip) 2. Inspect the ChidClass.cs script 3. Add the scri... Read more
[Android] GearVR Rendering Skinned Mesh breaks with Normal mapped standa...
Steps to reproduce: 1. Open attached project "Unity_Simple_Tests_01.zip" 2. Enter play mode and observe mesh animating 3. Build and ... Read more
[Android] "Input.GetMouseButton" stays true if there is a touch interrupt
Reproduction steps: 1. Download and open attached project ("InputTest.zip") 2. Build and run "test.unity" scene on an Android device... Read more
"IndexOutOfRangeException: Array index is out of range" is shown when th...
To reproduce: 1. Open the project, attached by the user (TVboy.zip) 2. Open the "Example-Avatar" scene 3. Open the Scene view 4. Ob... Read more
Null reference exception is being thrown when Tag from the Tag list is r...
To reproduce: 1. Open project attached by QA 2. Remove "TagB" from the tag list 3. Build and run project 4. Check player.log or Xc... Read more
Crash on MonoScript::InitializeAssemblyNameAndScriptType when updating "...
How to reproduce: 1. Open the attached project "FullTestPass_2018.2.zip" 2. Window -> Package Manager 3. Update TextMesh Pro package... Read more
Unnecessary prefab modifications for ShapeModule.radiusThickness build u...
To reproduce: 1. Create a new project. 2. Add an empty GameObject to the hierarchy. 4. Add a ParticleSystem component to that object... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [XR] Input is not registered and headset view is headlocked after entering Play Mode with Meta XR SDK on 6000.0.0b16 and higher
- Crash on RtlLookupFunctionEntry when using 10 or more GameObjects with Articulation Body component in the scene
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- [Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added on some Android devices in "com.unity3d.player.UnityPlayerActivity/2D Colour Attachement"