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[Forward] Point light lighting disappears on certain camera angles (Rend...
Reproduction steps: 1. Open the attached '958595_Stripped' project. 2. Focus Editor camera on 'Level-Part2/Torches/fi_vil_torch02_li... Read more
Using ParticleSystem.Emit with Play on Awake enabled triggers a crash
Steps to reproduce: 1. Open attached project "CrashSample.zip" 2. Load scene TestScene 3. Observe that Play on Awake on "Particle Sy... Read more
Objects are not masked when they go further than the border of ScrollRect
To reproduce: 1. Open attached Unity project "UIBug.zip" 2. Open "RectMask2D" scene 3. In the Play Window, choose any of the default... Read more
"Trying to add UI_Console" and other errors pop up when SetActive() meth...
How to reproduce: 1. Open attached Unity project "Dwarf Mountain New" 2. Load scene "Game" 3. Enter Play mode Expected Result: Game... Read more
[V1][OSX][Metal] SSR crash at high load on Metal Editor
Crash (no stacktrace) when using SSR at high load on OSX Metal Editor Repro settings: Blend: PBR Quality: High Iterations: 256 Red... Read more
[Mobile][IL2CPP][.NET 4.6] Casting decimal type to double returns incorr...
Casting decimal values to doubles results in incorrect results with IL2CPP and .NET 4.6 on iOS and Android. Steps to reproduce: 1) ... Read more
Calling Mesh.subMeshCount = 0 crashes the Editor in MeshRenderingData::E...
To reproduce: 1. Open the project, attached by the tester (subMeshCountCrash.zip) 2. Open the "scene" scene 3. Enter Play mode 4. P... Read more
Copying from one timeline, pasting to another, and then deleting the fir...
To reproduce: 1. Open the project, attached by the tester (timelineTrackCopy.zip) 2. Open the "scene" scene 3. Select the "B" timel... Read more
Holding alt and clicking around the corners of an undocked Game Window i...
To reproduce: 1. Open attached Unity project "icon.zip" 2. Open "Shooter mechanic" scene 3. Undock Game window 4. Go into Play mode ... Read more
[AppleTV] Building a project that doesn't have all Icons set up for Appl...
Steps to reproduce: 1. Create new Unity project 2. Switch to AppleTV 3. Build the project 4. Notice the build fails with the follow... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion