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[Metal] Edge-Length Tessellation throws compilation error when using ver...
Steps to reproduce:1) Open the attached project (1065883_repro.zip).2) In PlayerSettings, set the Graphics API to Metal. An error is... Read more
[Metal] Shader output shows corrupted textures
Reproduction steps:1. Open the attached project (ECSSample00.zip).2. Play the 'main' scene.- Notice a texture shape.3. Open the "Sha... Read more
NavMeshPath::GetCornersNonAlloc generate 32B of Garbage per frame
To reproduce: 1. Open the attached project (GetCornersGarbage_Test.zip)2. Open the Sample Scene3. Enter Play mode4. Open the Profile... Read more
SerializedProperty children not visible when put in horizontal group
To reproduce: 1. Open the attached project (Bugtest.zip)2. Open the Test -> EditorWindowTest window3. Observe that elements of ar... Read more
Instantiated Addressables Asset Bundle is not affected by Fog effects
To reproduce:1. Open the user's attached project2. Play the scene Expected result: The Instantiated prefab from Addressables bundle ... Read more
PostProcessing - Warning when opening Preferences or Settings - Preferen...
If you have the PostProcessing package installed and open the Editor Preferences window or the Project Settings window, the followin... Read more
OnStateIK method is called multiple times for the BaseLayer in the Anima...
How to reproduce:1. Open attached project2. Select game object xbot3. Enter the Game mode4. Inspect the Console and Animator window ... Read more
Multiple GameObjects don't move accordingly to their local Transform val...
Repro steps:1. Open QA attached project "repro_1068692"2. Open scene "0"3. Set the "Toggle Tool Handle Rotation" in the Toolbar to "... Read more
[Regression] Shadergraph "Show Generated Code" option fails and throws t...
How to reproduce:1. Create a new Project2. In the Package manager, find and install the Lightweight render pipeline 3.0.0 and Shader... Read more
Null reference exception on tweaking the pre muscle settings of a avatar...
Null reference exception on tweaking the pre-muscle settings of an avatar when scene view is in focus. Steps To Reproduce: 1. Open t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation