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[LWRP] Sprites are always rendered behind transparent materials regardle...
How to reproduce: 1. Create a new Unity project 2. Download the Lightweight Render Pipeline Package 3. Download and import the attac... Read more
"Multiple Managers are loaded of type: InputManager" error appears in th...
How to reproduce: 1. Create new project 2. Press Ctrl+S Reproducible with: 2019.3.0a1 Not reproducible with: 2017.4.26f1, 2018.3.14... Read more
Some ParticleSystems use the wrong texture when several of them are bein...
How to reproduce: 1. Open attached project 2. Open Main scene 3. Enter the Play Mode 4. Open Window > Analysis > Frame Debugger 5. E... Read more
Trees are not generated from Code in the Built Game when Terrain Data is...
How to reproduce: 1. Open the "isaac_tree_test" Scene in the attached "New Unity Project.zip" Project 2. Enter Play Mode to see the ... Read more
ShaderGraph ColorMask material on RenderTexture is transparent while in ...
How to reproduce: 1. Open attached project "ShaderGraphAlphaMash.zip" and scene "SampleScene" 2. Observe the top-left of Game View ... Read more
Painting terrain crashes when texture resolution is below FullRes in Qua...
Reproduction steps: 1. Open the attached project named "Case_1148582_Updated" 2. Open the Sample Scene 3. Select the Terrain and try... Read more
Throwing exception in IPreprocessBuildWithReport does not cancel build p...
How to reproduce: 1. Open the attached project ("PreBuildProcessIssue.zip") 2. Try building the project via "Build > Build and Run" ... Read more
Unity editor crashes when clicking on prefab's "Overrides" dropdown afte...
How to reproduce: 1. Open user's attached project 2. Select "PlayButton" prefab instance inside the Hierarchy (Canvas -> MainMenu ->... Read more
OnPointerClick from IPointerClickHandler does not work when a parent Gam...
Reproduction steps: 1. Open the attached Project from "case_1148450-RemoveMe.zip" 2. Open and Play "SampleScene" 3. Click on the Whi... Read more
[GPU PLM] Crash in PVRJobCompositeLightmap after falling back to CPU PLM...
Steps to repro: 1. Download the repro project: https://drive.google.com/open?id=157bdSI17Wvl53vaTGf_cIbLNwT0yFKQi 2. Open 't1BugTer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project